Wednesday, June 29, 2011

New Series Intro Progress

Bit of progress over the past few days working on the intro for my new series.
Just been looking for reference images and styles and I think Ive got a good idea of what the intro should look like. Its based around a bunch of 'glass' looking slides with a certain theme to them, most of these themes will be cgi related, for example one slide is about python programming, another about Blender, and so on.



Ill probubly do a couple of other random ones with games I like and other interesting things. Its not overly important though, the slides are mostly just there for detail and to look 'technical' and loosely provide glimpses at the types of things that might be involved with an episode at some stage.

Heres a quick render I made to see how it was looking with all the moving parts. The video is unlisted so its pretty much a sneak peak for anyone following my twitter/blog or going to my website
(I want to do more of these in future!)

http://www.youtube.com/watch?v=W5LPQ5ax4B0



This will probubly be tweaked a lot more soon, but its a good start for now.

And I think I'll save working more on this until next week, I want to spend the next couple of days finishing the Ludus cinematic once and for all, keep getting distracted! Gah.


*Edit* Ill change the little thumbnail images to the full images when my internet starts behaving itself again and I dont have to use Imageshack....

Saturday, June 25, 2011

Exam Fortnight (arrrghhh)

One week of exams left, Ive only had 2 exams this semester which is nice, but it still means lots of sitting around in the dark corner of my room for days on end doing last minute study.



My first (and most difficult) exam was yesterday, my final exam for the semester is this upcoming Friday, and after that I have holidays till August (Hurray!)

I have, however, continued working on polishing up the Ludus cinematic (not too much longer!)
And Ive started blocking out shots for my secret 2nd project which I hinted to in the last post. At the moment I have just over a minute of blocked out shots finished (with a couple of the shots being pretty much final - odd at this stage but theres a couple of non blender things going on here as well)
Looks like full animation will be ~4mins, not including intro and credits. Havent posted anything that long for quite some time, but its nice to have a substantial animation in the works. Also due to its nature it *shouldnt* take too long to produce. I cant say much about why that is, cause it would give a lot away. Just got a couple more characters and environments to *restore* and rig up, then some animation and Im on my way.


Ah, and I really need to get this new video series on the go as well (I think 99% of all the people who follow my work wouldnt even know about this blog yet, the first video of the series will be about news and updates etc so thatll point people here as well)
Im in the process of designing the HUD for the series currently...

-Yes this series is so serious that it requires a HUD.. D:

Wednesday, June 15, 2011

Back to Blender [finally]

With exams on the horizon I havent been too active with 3D work(s), but thats not to say I havent done anything.

The Ludus project is coming to a close (finally! Im seriously about to boot the whole thing out the door) and now Ill have time to focus on finishing my other 2 current projects, plus starting a third.


Not sure if Ive mentioned this anywhere, but Im trying to buckle down with projects at the moment. Leaving myself with 3 running at one time max, so once one of the 3 is complete I can take on a new project. This means that I cannot allow myself to get distracted with other projects (lack of productivity lately has forced me to try to rework my project and time management to try and help get more projects finished)
Any other projects I come up with get written down in my notebook and are pretty much forgotten, to be started when Ive completed some other project.


Either way, the Ludus project is finished, I completed the A2 poster for it a week ago, its pretty simple with a wide view of the cliff as the basis, the Ludus perched on the side in the lower right of the poster. The whole bottom of the poster is a 'making of' section which describes the process of designing the level and theres a few other interior shots thrown in around the place as well.




Heres a final shot of everything together:


I still havent finished the cinematic, but will continue to work on it over the next week or so before uploading.

And finally, I havent mentioned anything about my 2nd current project, the screenshot below is a sneak-peak, many people should know where its from, and what it is.